From 2023 to 2025, I worked as a concept artist at The Sandbox. It was the opportunity to create concepts for differents IPs and internal projects. It has been a challenge because I had to adapt to the artistic direction of the game: a mix between low poly and voxel art, and to technical limitations. I learned to work faster, to use new softwares like MagicaVoxel and to collaborate with Level Designers, Level Artists and Voxel Artists.
I've grown a lot as an artist and I feel grateful for this amazing experience. My thanks to Jean-Michel Clarens, lead concept artist for trusting me on this project, to my co-concept artist Martin Jeantet for his daily advices and also to all my coworkers of Lyon office.
https://www.artstation.com/secteur13
https://www.artstation.com/martin_jeantet